Mini Review: Shadowgun – The Leftover DLC

Thought you’d won? You were wrong.

It’s been well over a year since I played the original Shadowgun game which is essentially a Gears of War clone in the palm of your hand.  The DLC does little to change this and simply adds on a few extra levels taking place after the main campaign and no additional weapons or skills.  Aiming is still a little clunky on touch screen with no auto lock feature present like most mobile shooters.  Movement is still also very slow with no ability to run and just an awkward roll move.  For some reason in this DLC, enemies can often still shoot you while you’re behind cover or will just flat out flank you without warning and stand behind blasting you to bits.  Whether this is intentional to increase difficulty or unintentionally bad AI, it is not clear, but it is fairly annoying for a cover based shooter.

Chest-high walls. The staple of any military operation.

The visuals are technically impressive for mobile platform thanks to the power of the Unity platform that it was build on.  If you are lucky enough to have a device with a Tegra GPU as well, there is a version available to take full advantage of this for even higher fidelity visuals.  The combat is as satisfying and clicky as ever when it works well just like it’s grand-daddy, Gears of War.  But again, this DLC seems significantly more difficult than the original with large numbers of tough enemies appearing at once and flanking you unashamedly.

Shadowgun features excellent visuals for a mobile game

Summary

Overall, Shadowgun The Leftover is more of the same not deviating from the formula of the original much which is a good thing if you had fun with it like I did.

Overall Score: 3/5

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